I'm not sure how pertinent playability is to a discussion of this figure because it seems pretty obvious that that wasn't a consideration during the design process--so I'll cover that second! (Because in this house, if it looks like a toy, it will be played with.)
She-Hulk is a title I enjoy every month, so I grabbed this up (at 40% off!) as soon as I saw it. First of all, she looks great, tall and muscular, and a face very much like that in her current title. I have no complaints about her appearance, and don't think they could have done much better.
She comes as part of a set including herself and a semi-crushed Jeep for her to lift, one-handed, over her head (and three plastic plumes of smoke used to actually support the vehicle), This actually doesn't work all that well and--once assembled--is likely to topple over at the least provocation. But in theory it's a good concept, Jennifer in a strength pose, and they certainly get points for that.
But playability? Not so much. (And I'll note again that I know she wasn't really built for that--but in case anyone is looking for a playable She-Hulk and is less forgiving than our household, you may want to wait.) She's moderately articulated--waist turns, head turns as much as the hair will permit, knees and elbows bend--but the right arm is problematic in terms of making her do anything other than hold an object over her head because it won't move down any lower than shoulder-level. The left hand is also frozen in the holding-up-a-jeep position. One toe is permanently flexed, and she stands with one hip jutted to the side so that if you move her legs in any other way her butt looks odd.
Now, this is not a big problem for the eight-year-old (yes, she had a birthday since last I mentioned her), who has also taken away her lifting Jeep for smaller figures to sit in. She can sit well, and her right arm is considerably more useful than her left. So we're not unhappy with her overall. Just not recommending her as a toy primarily to play with.
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